Know Which Part of the Game Is Still Running

A tumble replaces winning symbols inside a round. A hold-and-win feature normally locks selected symbols and uses a separate respin counter. When a title combines both, each stage needs its own record.

Identify the transition event

Check which symbols or conditions move the game from the variable main grid into the locked-symbol feature. Record the triggering round before the screen changes.

Follow the correct counter

During tumbles, track replacement stages and any cascade multiplier. During hold-and-win, track respins remaining, locked values and whether a new qualifying symbol resets the counter.

Reconcile the combined settlement

Keep the base-round ID, feature total and account ledger together. If the transition freezes, support needs the original round reference rather than a guess about the missing animation.

Common questions

Is a tumble the same as a respin?

No.

Can a new symbol reset a respin counter?

Some features do; check the rules.

When is the feature value final?

When the rules complete and the ledger posts it.

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Last updated: 27 August 2026, 21:56 UTC